The title of today’s article, well totally doesnt reflect the content, I am not writing about Prison Break, or breaking up, just simply about my favorite online Magazine, Escapist. I guess its been out for a year now, and every tuesday I look forward to reading it, it seems that nothing is better than reading Escapist while sipping on Ice coffee and munching on potato chips, it’s even better than [insert favorite activity here], well actually, maybe not. Its a magazine about gaming culture, yes its about the culture. Warren spector, one of the greatest storytellers in games, wrote a 4-part article about Next Generation Storytelling. Its interesting that he seperated digital storytelling technique into 5 categories:
Rollercoaster
Retold Stories
Sandbox
Shared Authorship
Procedural Story Generation
I wont go into depth on each of them, you can read the article, this guy should teach a class. In any case, after reading that it reminded me of the 30 greatest game list I wrote about, and a good friend of mine after reading it critized me for not including Pacman, Contra, having only one shooter, having a whole bunch of RPGs. I guess being a gamer and a storyteller, I appreciate great story told in games, I would assume if Spector saw my list, he would more or less agree with me, to a certain extent. I remember a scene in Star Wars: Knights of the Old Rebulic 2, a beggar asked you to spare him change, and then you were given a choice to either accept or refuse (I think you can kill him too, afterwards or before? But I don’t remember), and then your mentor advises you. Well the mentor is an old ex-jedi wise woman who’s allegiance is shady at best, and she says that if you spare change to the poor then you are encouraging people to not work for themselves, and that is evil. You see, she is trying to covert you to the darkside, but she does have a point. This is a great moment in the history of storytelling of games, I believe, well I am trying to make a point, thats the way storytelling should be done in games, that can’t be done anywhere else. Given that well, neither of the Knights of Old Republic games are even remotely on my best games list, putting contra or pacman there would seriously be unfair. There’s another article on Escapist which talks about playing a game is superior to reading a book, and the author draws a comparison from KOTOR to another star war book that collects dust on the shelf. He made his point but he’s comparing the best of games to an medicore book, of course its superior, which I don’t agree with his assessment, I think reading and playing is too entirely different medium and they can’t really replace each other, and that being said, most books still tell better stories than games. Well, in order to critize my best games of all time list, you really have to at least qualify 3 out of 4 of the following, you:
1) Are an authority, in other words, you have to be me (which means u have total control over this universe)
2) Are over 25 years old (means u grew up with games) and at least have played/finished 25 out of 30 of that list
3) Have pirated games in your life
4) Have bought games even while you can pirate it because you want to support your favorite developers
Another article in Escapist, Playground Piracy inspired me to put point 3 and 4 up there. It made a very valid point, if you have never pirated games in your life, you don’t care enough about games, either that or you are filthy rich. Because as a kid, there’s no way you can afford to buy all the games you need to play, and you will need to pirate most of them, and if you never pirate, that means you don’t have enough exposure to gaming at all. Point 4 is important too, but its actually not as important as 3. If you love games, you are going to pay for them, even if you can get it for free, that’s true morality.
There’s one thing I more or less agree with Spector, the industry seems to be heading towards the wrong direction, more realistic graphic doesnt provide better games, instead people should be focusing on harnessing that cell processors to try some innovative ways to tell a story. The game facade, actually tried to do something new, stuck you into a room with a couple in a failing relationship, and you simply talk to them, trying to patch them up, or not. The game failed at being fun, but it was trying something new, and that’s what people should try. I would try to make an innovative game too, if I have the idea, and the resources, and the time. But first, I still have books to write.
Well, in conclusion, Escapist is awesome, good games are bad ass, bad games are, well, flat ass, and I am the authority.