After the publication of Pillars and Summation, I have finally freed up some time to write. Gaming has changed is the topic of the day. The value of gaming has changed. 09 is known to many as the year of casual touch gaming, the year of fighters, and the year of adventures. What I am going to start with is what a US dollar means to us gamers. I stopped by the arcade the other day (possibly the only remaining one in LA) because of visiting a nearby restaurant for takeouts. A dollar used to mean 4 (or sometimes 2 depending on how new game is) matches of King of Fighters at the arcade, of course depending whether I kicked ass or sucked (usually the former) a quarter lasted me anywhere from 3 to 20 minutes or more, multiply that by 4 and you get the value of a dollar. But when I was there in this chaotic summer of 09, the value of that has changed, spending a dollar in the arcade was too expensive. What I can actually get with a dollar:
- A third of a cup of Starbucks coffee
- Quality games on my Iphone - example: Flight Control, Para Panic, and … SUMMATION…, and you even get a penny back for your piggy bank, and that covers future content update.
99 cents quality casual games have changed the value of gaming, well not only that, the availability of free online matches at the comfort of home, which you already paid for: Your XBLA fee, your internet, your electricity, your plasma TV, those things…, why should you spend a dollar at the arcade, even though it is lag free, but also the person playing next to you may just smell bad, or wanting to beat you up because of your godly skills. And not to mention, if you had to drive to the arcade (gas mileage? wear and tear? possibility of running into old ladies and their cats and getting sued…). OK you may meet your dream girl at the arcade, but get real guys. You might as well go to the local bar, or pick up a dwarf in WOW.

The year of the Adventure: Let’s start with that first and we’ll go back to the 99 cent crap and fighting goons at home later. 09 is indeed the year of the adventure even though it has started pre 09. After being dead for about 10 years, is Graphic Adventure games actually making a mainstream comeback? I’ll let you be the judge of that. Evidence supporting this:
- The Return of Monkey Island (the holy grail of adventures) and TellTale Episodic adventures making into XBLA and wii-ware
- A lot of adventure games has surfaced (ranges from mediocre to excellent in no particular order), and some are even sequels of games you played 15 years ago: Hata Mari, Memento Mori, Ceville, Mysterious Island, Runaway, Sherlock Holmes vs Jack the Ripper, Simon the Sorceror 4, Vampyre Story… blah blah blah
- A lot of “famous” adventure game designers are back from the dead and created something new or have something on the horizon. For example Jane Janson, Ron Gilbert, Dave Grossman, Tim Schafer (though he is technically not making adventure games anymore.. smart guy).., the think tank behind Fate of Atlantis (now made Hata Mari), the guy behind the Tex Murphy adventures (and now made some mediocre downloadable game), the guys behind MI3 now making Vampyre Story… Quantic Dream’s Heavy Rain…. hmm…, does this count?
- The Advent of Iphone and DS platform which seems adventure friendly (but why would I want to play Monkey Island on the Itouch if I can play it on my 100-inch plasma TV? - and all the DS adventures seem to be stripped of voice acting)
- The Indie adventure game community hasn’t died… yet…, that includes the AGS community, people who are working on the next King’s Quest: the Silver Lining
Well these are all evidence supporting adventure games making a pretty good comeback. But if you think about it seriously, ask yourselves these questions:
- Where are the adventure games when you are at E3 (I tried to locate Monkey Island for 5 hours but to no avail)
- When is the last time you have seen an adventure game make magazine headlines? In fact when is the last time you have read a magazine (admit it, PRINT IS DEAD)
- What attributed to the death of Adventure Games:
1) The Internet
2) The average IQ of people playing games decreasing by .2 every passing second (and mulitple that by 2 whenever a wii gets sold)
The answer is that those problems are still around. The average time to finish an adventure game now is 5 to 10 hours instead of 100 to 300 days like 20 years ago when we actually had to get stuck at these impossible illogical puzzles for days, while the only option to proceed were:
1) To actually use our brain — that or click on every pixel on every screen (and that actually isn’t much considering the pre 1080p days)
2) Snail Mail Scorpia from Computer Gaming Worlds, who was a chick that worked for a magazine and answered people’s letter.
3) Call the Sierra hotline and pay 100 dollar per minute while you try to find your solution to King’s Quest 5
4) Drive to the Mall to buy a hintbook or glance through one if they are not sealed, reading ahead for solutions in case you get stuck again to save another trip to the mall
All of that seems tedious nowadays but that was part of gaming 20 years ago, we did that, and that seemed fun in a way, and that was the legacy of adventure games, we struggled to solve these sometimes illogical puzzles and we found the joy in doing it. But those days are gone now, now why would we bother while all the solutions are 1 click away and even without looking at them, the games are easy enough with the ingame hint system, and most games taking out the verb / action utilization gameplay and only gave you the 1 click do all option, and most games now (arguably a better design choice) will let you view all the hotspot keywords with a press of the spacebar.
And the new generation — they are retards. Kids and damnation. Why should they want to combine Item A and Item B to get Item C. when they can blow up a a car with their rocket launcher and chain comboing that into another 3 cars, launching that 20 feet up the air, getting ACHIEVEMENT points, so they can brag to their friends. Wait, insult sword fighting, what is that? And CONTRA is too hard, I rather play Halo 3 (watch that video if you haven’t)
Are Adventure games truly back or are they simply making a temporary comeback to feed the old generation’s nostalgia, and will soon fade away? I sure hope is the former, but you got to admit, nobody can make Day of the Tentacle again, nobody can, they probably can’t even make another Loom. What they can do is probably make a kick-ass story with good voice acting and good art and the puzzles are just there to get in the way of the art of storytelling (like the Gabriel Knight series), but that is all they can do, that is probably what upcoming games like Heavy Rain and Gray Matter will be. I want to see more adventure games, I want to see games like Quest for Glory, let’s hope the genre will live on, and not just in our hearts.