Asian Girl Gamer dot com

Posted on September 17th, 2009 in Video Games | No Comments »

My fellow stalkers, writing at the newly launched (but still in construction) gaming site AsianGirlGamer.com is going to consume most of my time, so those who follow me please continue to do so there. I am not shutting down this blog yet, but most of the subject matters I touched on here before I will be doing that at AGG. There I am planning to create an iphone development and games section and also talk about my writing, so don’t miss out, visit AGG and keep that on your bookmark.

The Value and State of Gaming in Summer of 09 Part 2: Touch Games

Posted on August 13th, 2009 in Video Games | No Comments »

Part 2 continues from my last article, a regurgitation of words about the value of a dollar while I digressed to talk about the nostalgia of adventure games, which was meant as foreplay (or for a better word, prelude) to what I really wanted to talk about, Touch gaming (which didn’t mean to sound erotic, but I didn’t know what else to call it, pocket gaming? iPhone gaming?). But the market of causal gaming has simply changed. My DS and PSP has been collecting dust in the dark corners covered by cobwebs (speaking of spiders), while I constantly have an iPhone device in my hand so I have access to too many games, a gaming device I often utilized while I am waiting in line, driving in traffic (okay I am kidding), and mostly when I am doing my business in my bathroom. To tell you the truth, close to nothing on the iPhone captured my attention for more than 5 minutes and my conclusion was that they shouldn’t, as the perfect gaming session on the iPhone falls somewhere between 3 and 5 minutes — which led me to create my first foray into the market, my math puzzler Summation. To tell you the truth Summation existed because of my Girlfriend’s love of Drop7, and Summation was built upon similar ideas (resulting in a very different game) toward the same demographic, some may think it a better game, some not, depending on preference and your inclination toward arithmetic, but hay I am not here to promote Summation, even though that wouldn’t hurt. I am here to talk about what 99 cents can now buy us, that now we view life and society’s everyday goods by how many iphone apps we can actually buy, that a cup of Starbucks coffee is too expensive, and four games of Street Fighter 4 at the arcade is entirely not worth it.

'Spider: The Secret of Bryce Manor

This is what I meant when I said speaking of Spider. Spider: The Secret of Bryce Manor, wasn’t a game I really want to review, but this is probably the 2nd iPhone game that made me spend more than 5 minutes, this is a very well done game, essentially Castlevania meets Bad Mojo (excpet you are playing a spider not a roach), those knowing me should know that any word that remotely resembles Castlevania is high praise from me. This game isn’t 99 cents but 2.99 to pay for this work of art isn’t expensive. I dont know where we went wrong (probably somewhere along the line of disgruntled developers kept lowering the price of their submission), how did we get to looking at a 99 cent game and thinking that it isn’t worth it while when the App store was still fresh, we (well maybe I should just say I) were gladly paying 10 bucks for entries like Rolando and Enigmo. And yes, I do think High Production game should cost more (Spider could probably have been sold for 20 bucks if it was released the first day the 3G was out), simply because 99 cents is as low as it can get for an indie developer, and an indie developer like me, still got to eat. Unless a developer can make enough sales like developers for Trism and Flight Control, it is almost impossible to live on app development, among the saturated market out there.

There are developers like the dude who developed Dapple (which claims to be a colorblind friendly color puzzle game), which isn’t good at all, which production value could have been slightly better than Summation (yet the gameplay design I question), yet the developer claims to have spent so much money one got to question how much salary he paid himself. He isn’t the Braid developer Jonathan Blow (who actually had an awesome idea), if I paid myself a hundred dollar per hour salary (like how much I would charge as an independent consultant?), on Summation I would have spent close to a million (yes I may be exaggerating).  My point is if you aren’t an idiot, you shouldn’t be losing money on your iPhone game development, like a writer could spend 10 years writing a book and if it doesn’t sell, all he loses is part of his life, or maybe paper and ink (nowadays mostly just electricity). You are never supposed to outsource any of your development unless you have already made it big, what you do is you find people who believe in your work and you share your profit (and glory) with them. This isn’t to say I should give out Summation for free, just simply it is worth what you pay for.

Now, on to actual iphone games. Personally I find that all the ports from existing better systems or games that require a long grinding time (like any RPGs), or games that require precision dual control (like Castle of Magic) don’t really work well,  games like Idracula or Minigore may look good on paper and maybe even fun for 3 minutes but you already see the whole game in 3 minutes. I find that only these genres work well on the iPhone:

– Puzzle game or simple Tapping games (Bejeweled, Drop 7, Parachute Panic) - simple tapping and short game sessions are perfect for these kinds of games. Para Panic is one of my favorite and it has consumed many of my short 2 min sessions in the bathroom.

– Castle Defense (Stickwars, Knights on Rush) - A newly formed genre which combine tower defense (without the towers) and simple action tapping. Tower Defense you could play on the PC, or PS3, but Castle Defense only work on the iPhone.

– Line Drawing (Flight Control, Harbor Master, DrawRace, iDork) - Drawing a path and guiding various objects toward a goal work well on the iPhone. This could have workd on the DS, but the DS is actually less suited for pointless games than the iPhone. Flight Control took off and generated a plethora of clones, like Warcraft and RTS. But these games, while pointless, are fun for that 3 to 5 min session, and they don’t get old.

– Tilt shooter games or unique puzzlers that combines tilt and tap (iFighter, Rolando, various Pinball rolling games) - iFighter was another game that I spent actually more than 5 min for a session and as a 1943 clone it works perfectly on a tilt control. Rolando is a game that looked good on design and reminded me of a certain PSP game, yet I didn’t quite get to enjoy (despite its award winning status). A game like Katamari would have worked perfectly on the iPhone yet the port just didn’t work well  at all.

Of course I don’t mean all apps outside of these genres suck (Spider is a good example), but developers need to work hard to come up with good ideas (this obviously applies to myself as well), to distinguish themselves from the rest of the crap out there.  I don’t see iPhone as an replacement for the PSP and DS, it may not even be a contender in many areas (I will still wait for the next Zelda and Castlevania and Patapon on the handhelds). But sometimes when we have just that 5 minuties of free time and no other gaming machines with us, those minutes of joy are what we are paying for when we purchase these quality apps which are cheaper than coffee. Gaming has changed and the casual market is taking us on by storm. But I still want to play my serious games in front of my plasma TV, so I won’t be looking forward to the next Monkey Island and Mass Effect on the iPhone (and is this Wolvenstein RPG thing a joke?),  iPhone developers should develop games (casual or not, it should only require 5 min)  that would only work if it were on the iPhone., and on no other platform. And that concludes the ranting for the day, onto fighting games next.

The Value and State of Gaming in Summer of 09 Part 1: Adventure Games

Posted on August 10th, 2009 in Video Games | No Comments »

After the publication of Pillars and Summation, I have finally freed up some time to write. Gaming has changed is the topic of the day. The value of gaming has changed. 09 is known to many as the year of casual touch gaming, the year of fighters, and the year of adventures. What I am going to start with is what a US dollar means to us gamers. I stopped by the arcade the other day (possibly the only remaining one in LA) because of visiting a nearby restaurant for takeouts. A dollar used to mean 4 (or sometimes 2 depending on how new game is) matches of King of Fighters at the arcade, of course depending whether I kicked ass or sucked (usually the former) a quarter lasted me anywhere from 3 to 20 minutes or more, multiply that by 4 and you get the value of a dollar. But when I was there in this chaotic summer of 09, the value of that has changed, spending a dollar in the arcade was too expensive. What I can actually get with a dollar:

- A third of a cup of Starbucks coffee

- Quality games on my Iphone - example: Flight Control, Para Panic, and … SUMMATION…, and you even get a penny back for your piggy bank, and that covers future content update.

99 cents quality casual games have changed the value of gaming, well not only that, the availability of free online matches at the comfort of home, which you already paid for: Your XBLA fee, your internet, your electricity, your plasma TV, those things…, why should you spend a dollar at the arcade, even though it is lag free, but also the person playing next to you may just smell bad, or wanting to beat you up because of your godly skills. And not to mention, if you had to drive to the arcade (gas mileage? wear and tear? possibility of running into old ladies and their cats and getting sued…). OK you may meet your dream girl at the arcade, but get real guys. You might as well go to the local bar, or pick up a dwarf in WOW.

picture-2

The year of the Adventure: Let’s start with that first and we’ll go back to the 99 cent crap and fighting goons at home later. 09 is indeed the year of the adventure even though it has started pre 09. After being dead for about 10 years, is Graphic Adventure games actually making a mainstream comeback? I’ll let you be the judge of that. Evidence supporting this:

- The Return of Monkey Island (the holy grail of adventures) and TellTale Episodic adventures making into XBLA and wii-ware

- A lot of adventure games has surfaced (ranges from mediocre to excellent in no particular order), and some are even sequels of games you played 15 years ago: Hata Mari, Memento Mori, Ceville, Mysterious Island, Runaway, Sherlock Holmes vs Jack the Ripper, Simon the Sorceror 4, Vampyre Story… blah blah blah

- A lot of “famous” adventure game designers are back from the dead and created something new or have something on the horizon. For example Jane Janson, Ron Gilbert, Dave Grossman, Tim Schafer (though he is technically not making adventure games anymore.. smart guy).., the think tank behind Fate of Atlantis (now made Hata Mari), the guy behind the Tex Murphy adventures (and now made some mediocre downloadable game), the guys behind MI3 now making Vampyre Story… Quantic Dream’s Heavy Rain…. hmm…, does this count?

- The Advent of Iphone and DS platform which seems adventure friendly (but why would I want to play Monkey Island on the Itouch if I can play it on my 100-inch plasma TV? - and all the DS adventures seem to be stripped of voice acting)

- The Indie adventure game community hasn’t died… yet…, that includes the AGS community, people who are working on the next King’s Quest: the Silver Lining

Mata Hari

Well these are all evidence supporting adventure games making a pretty good comeback. But if you think about it seriously, ask yourselves these questions:

- Where are the adventure games when you are at E3 (I tried to locate Monkey Island for 5 hours but to no avail)

- When is the last time you have seen an adventure game make magazine headlines? In fact when is the last time you have read a magazine (admit it, PRINT IS DEAD)

- What attributed to the death of Adventure Games:

1) The Internet

2) The average IQ of people playing games decreasing by .2 every passing second (and mulitple that by 2 whenever a wii gets sold)

The answer is that those problems are still around. The average time to finish an adventure game now is 5 to 10 hours instead of 100 to 300 days like 20 years ago when we actually had to get stuck at these impossible illogical puzzles for days, while the only option to proceed were:

1) To actually use our brain — that or click on every pixel on every screen (and that actually isn’t much considering the pre 1080p days)

2) Snail Mail Scorpia from Computer Gaming Worlds, who was a chick that worked for a magazine and answered people’s letter.

3) Call the Sierra hotline and pay 100 dollar per minute while you try to find your solution to King’s Quest 5

4) Drive to the Mall to buy a hintbook or glance through one if they are not sealed, reading ahead for solutions in case you get stuck again to save another trip to the mall

All of that seems tedious nowadays but that was part of gaming 20 years ago, we did that, and that seemed fun in a way, and that was the legacy of adventure games, we struggled to solve these sometimes illogical puzzles and we found the joy in doing it. But those days are gone now, now why would we bother while all the solutions are 1 click away and even without looking at them, the games are easy enough with the ingame hint system, and most games taking out the verb / action utilization gameplay and only gave you the 1 click do all option, and most games now (arguably a better design choice) will let you view all the hotspot keywords with a press of the spacebar.

And the new generation — they are retards. Kids and damnation. Why should they want to combine Item A and Item B to get Item C.  when they can blow up a a car with their rocket launcher and chain comboing that into another 3 cars, launching that 20 feet up the air, getting ACHIEVEMENT points, so they can brag to their friends. Wait, insult sword fighting, what is that? And CONTRA is too hard, I rather play Halo 3 (watch that video if you haven’t)

Are Adventure games truly back or are they simply making a temporary comeback to feed the old generation’s nostalgia, and will soon fade away? I sure hope is the former, but you got to admit, nobody can make Day of the Tentacle again, nobody can, they probably can’t even make another Loom. What they can do is probably make a kick-ass story with good voice acting and good art and the puzzles are just there to get in the way of the art of storytelling (like the Gabriel Knight series), but that is all they can do, that is probably what upcoming games like Heavy Rain and Gray Matter will be. I want to see more adventure games, I want to see games like Quest for Glory, let’s hope the genre will live on, and not just in our hearts.

Pillars is finally out!

Posted on July 5th, 2009 in Uncategorized | No Comments »

Pillars is out (trade paperback version), finally, at most online locations, here’s the link if you would like to get it from amazon.com
http://www.amazon.com/gp/product/0578008912/

What’s been happening lately, I guess I haven’t been keeping up to date on my blogs while I can do most of my status update on Twitter, so for a while there aren’t anymore long articles about Life, Universe and Everything about Gaming, but they will come back, when I have the time. For now I can finally take a break from rebuilding JetFable.com, project Summation, and publishing Pillars, well I can’t really take a break from them because Summation update will still suck my time away and while actively researching for making the next blockbuster game, I don’t even have time to market Pillars, let alone blog. But hopefully a good novel will sell itself (which probably isn’t true because most truly excellent books are almost never bestsellers), but I am going to make this guarantee (well somewhat unofficially), if you buy my book, read all of it (well let’s say at least half of it), and if you seriously don’t like it, write me an email and explain why you didn’t like it and what could have been done better, after that I will give you a full refund for your book (you will have to mail it back to me and pay your own shipping). Of course if everyone did this I would be broke since even though the book seems to be on the expensive side, I am only making 25 cents from each sale, that is why I am guaranteeing this, IT IS THAT GOOD.

Summation is Out

Posted on June 11th, 2009 in Uncategorized | No Comments »

Maybe a little redundant for JetFable visitors, but Summation is out. Get it here:

Take a look at the gorgeous screenshot

JetFable, reboot

Posted on June 1st, 2009 in Uncategorized | No Comments »

With project Summation drawing to a close, I took 2 days to rebuild JetFable.com, now I am very excited to moving on to the next Iphone game project. Of course from now on I will be updating the site, as well as this blog, and tweeting. And I need to play Infamous, one wonders when I find the time to sleep?

JetFable on Twitter

Posted on May 16th, 2009 in Uncategorized | No Comments »

Follow me on twitter, http://twitter.com/jetfable/, to see my daily updates on stuff I do, my iphone game development progress, publication of my novel, what kind of games I play and books I read, less significant and earth-shattering stuff that I don’t necessarily write about on my blog.

Witcher, the best game you’ve never played, probably

Posted on May 4th, 2009 in Uncategorized | 2 Comments »

The Witcher, an awesome game, I expected it to be good, since it was the PC RPG of the year back in 07, but I had not expected it to be awesome, for reasons that Video game journalists have no taste (whoever gives MGS4 a higher score than MGS3 has no taste, and that’s almost 99% of the population), and Witcher, was released in the era when people no longer play games with half of an excuse of a story on their PC, and it was probably RPG of the year because there was no other competition. But to my surprise, it was good. It would still be RPG on the year if it had competition, it would probably be RPG of the late 3 years. It wasn’t better than Planescape: Torment, but it’s better than Baldur’s Gate.

What, were you expecting a screenshot of the Witcher? Why should I steal a screenshot from tasteless journalists who are actually getting paid for their writing while I can just promote the newly finalized and awesomely lovely cover of my novel, did I mention it was awesomely lovely? And did I mention I bought a macbook to do Iphone development, and the side effect of that was I finally have a powerful enough PC to play the games I missed, which didn’t even amount to 5 of them for the past 3 years. And yes, I did say PC, even though I am using a Mac, and if you didn’t know how to dual boot or run a virtual machine, Google for it, or go to the bookstore and shop for How to Google for Answers for Dummies. If you didn’t know how to find that book, go to the local swap meat and shop for How to commit suicide for Dummies. Believe me, the world would be better off.

And actually talking about the game now. The Witcher enhanced edition distracted me from programming, from writing, from eating… and among other things I don’t plan to talk about. There isn’t much I want to say because this isn’t a game review, but if I were to write one, I would say the story is well written, with a good amount of twists that keep you well immersed and guessing even after you finish the game, the voice acting professionaly well-done, the english VA of the protagonist was a little dry but not enough to detract me from enjoying the work of others, especially the women. The women of this game are just sultry, and delectable, convincingly so, because you are given the opportunity to basically copulate with anything that walks with 2 legs and has a cunt. Did I actually say the word cunt? And by that I mean from prostitutes, temple harlots, courtesans, , princesses, sorceresses, witches, elves, vampires,  to your friendly neighbour goddess (and no female dwarves here, thank the goddesss). Copulating in this game don’t show you much, it shows you some vague generic graphics of the act and grant you a card of that female, much like a tarot card. And if I was playing the Xbox 360 version, no doubt I would be seeing this:

Sadly, the console version, may or may not come, which deprives me of achievement whoring (and whoring actually means 2 things here), which I may or may not care about, since I already enjoyed this piece of virtuosically told masterpiece. The combat is not without its problem, the combo-ing system is not very fun, it’s simply Diablo, with timmed clicks. The stances, are a good idea, but Heavenly Sword this is not, and by that comparison I am in no way suggesting that Heavenly Sword is a good game, it’s simply a good implementation of a good stance system on a poorly told story, and this is the reverse of that case. The combat, is a simple distraction in this game, it distracts you from everything else. And the combat in the console version, may or may not be much better, and Hurray, maybe I don’t have to play GOW3 (G here stands for 80% God and 20% Gears). Other problems of the game includes a helpful quest pointer which points you to where you want to go next as long as you have the task selected, which doesn’t always work, because people have real schedules like Ultima IV, but the pointer doesn’t always point you to the person, it points you to where they shit and eat and sleep for the most time but that’s not always where they are, it is frustrating when you need to wait around for a person to come back to a location when they are not there, this is much like real life I reckon but I shouldn’t need to put up with this crap in a video game. And passing time isn’t the easiest thing, you have to medidate at a fireplace and when you are in someone’s house you have to ask for permission, which means when you are at someone’s house and try to finish a quest and the person is not there, you have to look for another place to meditate, that or you could go take a crap and come back later. You can’t keep hitting space bar like you did in Ultima IV, but at least you can wake someone when they are actually sleeping. But of all the negative nit-picking I am doing, you have to focus on one thing, people have real schedules, they have real personality. Hack, Ultima IV had that before you were born, Ultima III probably had it too but I hardly played it for it to matter. Even the early Dragon Quests had night and day, so why am I impressed by a game’s NPC schedules twenty damn years later? Because most other games are lame enough to not include it. When they remake U5 Lazarus, they had to build it into the Dungeon Siege engine. Every RPG should have this by now?

I mentioned Sex, but did I mention Vampires, did i mention sex with Vampires, and did I mention Sex with more than one Vampire (and yes, at the same time). Did I forget to put a spoiler alert, too late now. If you haven’t played this yet, chances are you won’t, so I am technically not spoiling anything; During a particular sidequest, the protagonist would be tasked to look for a sister of a certain captain of the guards, who is rumored to be bewitched away by some kind of evil. She would be found at a brothel, run by the Ladies of the Night, as a courtesan who works there, and the protagonist would no doubt copulate with her to obtain her sex card. The quest can be ended in several ways resulting in a confrontation between the guards and the vampires. Prior to that you could promise to side with the vampires, and being in bed with 3 of them seals the contract, or you could fight them, and yes, did I mention Witchers are a sort of European Ninjas who kill monsters. They carry a silver sword for monsters and a regular steel sword for human, but they actually work vice versa, though not as effective. You could kill the vampires, believing that they bewitched the innocent girl, or you could have sex with them, and side with them against the humans at the confrontation, or you could sleep with them and still side with the humans, going back on your words and slaying them at the last moment, or you could kill both sides, or try all your options and reload your savegame. But this is what I really want to say about my love for gaming and a game that gives me choices, it isn’t about having sex with vampires, and yes that is glorious too and if you haven’t done so you should put that on your real-life achievement lists. But none of the above decisions is the right one and will give you a bad taste in your mouth if you take your game seriously because no matter what you do, you will take a stanace and the other side will perish. Witcher is about a story which the protagonist is trying to not take sides but find that he is drawn into the fray and is forced to take a stance regardless, and it isn’t about simple good or evil.

But given that if I were to write a CRPG, I would take out saving and reloading, I would make death permanent, I would make it impossible to backup your save games (will format your HD when you die) and I would make your choices count, and if you have to find out what happens if you do things differently, you would just have to play the game multiple times. I would take out the class system and randomly generate your talent without telling you what it is (yes, much like real life), you will swing a sword and kill monsters for 10 years (which probably translate to 10 in-game hours) and figure out you aren’t getting as much expereince in swordplay than casting spells, you figure out you are a magic-user. Yes you have the choice of still killing your foes with steel, you will just need to spend more time mastering it, you are less efficient, much like people who insists on going to medical school while they are better at math. There you go, people will curse at my game and shun my existence but it will forever remain art and a  lesson to everyone else. People will pirate my game and I will remain broke but still a legend. But for the moment, go educate yourself and read the Outliers:The Story of Success, it’s actually a pretty good and insightful book.

Happy New Year from the Sack

Posted on January 28th, 2009 in Uncategorized | 3 Comments »

Happy New Year, and Trial and Tribulations and the making of Sackboy.

Sadly someone is already doing it, but can we not do it better? There are many good things I want to say about Little Big Planet, though I didn’t call it the game of the year, I can’t help but think this is the game I will always go back to years from now because there will always be new content, and people who spend time making levels, I am amazed at how dedicated and talented they are. I just don’t have the free time to do it. I hardly have enough time to play. The search in the game is now much improved (searching by text is still broken), but at least I can pull up the most hearted and highest rated levels which is all I care.

Which do you prefer, Achievement locked underwear or Squeeze me tee? Or How about Sam and Max statues?

Fallout 3 DLC completed, in a short 3 hour, is it worth the 10 dollar price tag? It’s not even 1/6 of a game. And upcoming GTA4 DLC is 20 bucks, is that not robbing in broad daylight?

What do people actually do in Playstation Home, you actually have to line up for bowling and if you are a girl you are likely to be raped within 5 minutes, virtually, that is.

5 bizarre ways video games are screwing up our lives.

The life of PI by Yann Martel, an extremly extremely good book, I would recommend the audio version if you drive long hours to work (I would also recommend quiting work and read at home), and please learn to multitask (and if you steal audio book from BT, please continue to do so, but please also buy the physical book, this coming from a writer, it’s not stealing if you buy the book, is it?).

Robot Chicken, continues to amaze me. Gintama, continue to be really funny, just like Robot Chicken. The new season of 24, its the same as always, and suprisingly not as mediocre as Lost. 30 rock, continues to dazzle. The Legend of the Seeker, the dramatization of the Sword of Truth series by Terry Goodkind, is actually not bad, the main characters do look like they came from the covers of the book and they act accordingly, though Richard seems to be younger than I pictured, and the Mod-Sith, and torture, what can go wrong? Burn Notice returns, yeah ! New series Lie to Me, its CSI about people lying, its not bad. Mentalist, totally crappy, its Psych without the good parts.

I am absolutely just rambling.

My book is almost done, almost. I am excited, I just dont know how I am going to sell it.

PS2 Swan Songs, Game of the Year

Posted on January 14th, 2009 in Uncategorized | 4 Comments »

There were 3 games I had the most fun with last year and 2 of them were on the PS2, and I figured I could forever put away the system with a smile and fond memory. Persona 4 built upon the great idea from its predecessor combining RPG and dating Sim game play. There wasn’t a lot I could complain about Persona 4 with its improved storyline most likely inspired from Death Note and much better-paced random dungeons, I could complain about the lack of the mini-social link stories that awed me from P3, what happened to stories like the MMORPG thread and the sick young man in the park? Social links in P4 were mediocre at best, even with the sexy nurse playing the Devil, and this time I spent more time on maxing them out, clocking in over 90 hours (of course a good chunk of it was while I left it on doing other things), but I can’t really complain with the awesome central plot, so I was very much satisfied. Was P4 not just the swan song of PS2 but the swan song of all now mediocre JRPG which is now a dying breed, we have yet to tell.

If I had to give a best writing/script award, I had to give it to Yakuza 2. The story was simply filled with twist and turns and moments of cordial warm-hearted feelings and sad triumph. Wait, I think I just wrote a sentence that didn’t make sense. I can’t help comparing it to MGS4, though they are nothing alike, they are games that are meant to be watched, not played, though both Yakuza’s gameplay and story was about 100 times better than MGS4. I didn’t understand why many journalists would nominate MGS4 as game of the year, it was a huge disappointment, not unlike the feeling you would get from watching Matrix 3, or getting an ending from Lost telling you its all been a dream, its like a hard kick in the nuts after the culmination of years of excitement.

The game of the year I would pick is undoubtedly Fallout 3, which I had the most fun with, and kept re-visiting afer I was finished. I hated Oblivion with its lackluster personality but FO3 exceeded all my expectations, perhaps it was because I didn’t have any to begin with. But it was indeed filled with what I would called awesomeness. It was filled with choices. I remember putting on sexy lingerie to increase my
charisma so I could steal a key to rescue children at the slave pan. I remember saving someone and then shooting them in the head afterward and trying to figure out whether I will lose karma from killing a evil person. I wonder if I will ever have this much fun again with any game. And did I mention, POP was a huge disappointment.

30 rock, Robot Chicken, how did I miss shows like this? They constantly appealed to my nerdom. Dexter and Prison Break, it’s a crime to not watch them.